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The-Tournament/include/items/Weapon.h

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#ifndef WEAPON_H
#define WEAPON_H
#include<iostream>
using namespace std;
class Weapon
{
// data members
private:
string name;
int base_damage;
int base_heavy_damage;
int max_damage;
int max_heavy_damage;
int hits_remaining;
int upgrades_remaining;
int value;
public:
// Constructors of Weapon class
Weapon();
Weapon(string weapon_name, int base, int max, int cost);
// SETTER FUNCIONS
void setWeaponValue(int cost);
void setUpgradesRemaining(int upgrades_remaining);
void setWeaponBaseHeavyDamage(int level, int base, int random);
void setWeaponMaxHeavyDamage(int level, int base, int random);
// GETTER FUNCTIONS
string getWeaponName();
int getWeaponValue();
int getWeaponBaseDamage();
int getWeaponBaseHeavyDamage();
int getWeaponMaxDamage();
int getWeaponMaxHeavyDamage();
int getWeaponHitsRemaining();
int getWeaponUpgradesRemaining();
};
#endif