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The-Tournament/include/people/User.h

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#ifndef USER_H
#define USER_H
#include "../items/Weapon.h" // include the Weapon header file
#include "../items/Armor.h"
#include "../items/Potion.h"
#include <string>
class User
{
private:
string name;
int current_health;
int max_health;
int level;
int xp_points;
int xp_needed;
int credits;
Weapon equipped_weapon[2]; // declare the user_weapons array to hold 2 Weapon objects
Armor equipped_armor[3];
Potion equipped_potions[5];
public:
User(string username, Weapon current_weapons[], Armor current_armor[], Potion current_potions[]);
// SETTER FUNCTIONS
void setUserName(string username);
void setUserHealth(int damage_taken);
void setHealthAfterPurchase(int armor_amount_added);
void setUserHealthFull(int full_health);
void addArmorToHealth(Armor current_armor);
void setMaxHealth(Armor current_armor[]);
void setUserCredits(int current_credits);
void giveUserCredits(int credits_added);
void setUserXP(int xp_earned);
void resetUserXP(int xp_remaining);
void setUserXPNeeded(int level); //Returns amount of XP needed to level up (random each time)
void usePotion(int potion_amount);
void levelUpUser(int current_level);
// GETTER FUNCTIONS
string getUserName();
int getUserHealth();
int getUserMaxHealth();
int getUserLevel();
int getUserXP();
int getUserCredits();
int getUserXPNeeded();
Weapon getUserWeapon(int input); // add a semicolon at the end of the function definition
};
#endif