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34
include/items/Armor.h
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34
include/items/Armor.h
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#ifndef ARMOR_H
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#define ARMOR_H
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#include<iostream>
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using namespace std;
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class Armor
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{
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// data members
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private:
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string name;
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int health;
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int hits_remaining;
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int upgrades_remaining;
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int value;
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public:
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// Constructors of Armor class
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Armor();
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Armor(string armor_name, int health_added, int cost);
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// SETTER FUNCIONS
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// GETTER FUNCTIONS
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string getArmorName();
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int getArmorHealth();
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int getArmorHitsRemaining();
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int getArmorUpgradesRemaining();
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int getArmorValue();
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};
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#endif
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32
include/items/Potion.h
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32
include/items/Potion.h
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#ifndef POTION_H
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#define POTION_H
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#include<iostream>
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using namespace std;
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class Potion
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{
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private:
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string name;
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int heal_amount;
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int value;
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int amount;
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int potions_amount;
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public:
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Potion();
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Potion(string potion_name, int amount_provided, int cost);
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// SETTER FUNCTIONS
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void setPotionName(string name);
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void setPotionValue(int cost);
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void addPotion();
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void subtractPotion();
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// GETTER FUNCTIONS
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string getPotionName();
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int getPotionValue();
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int getPotionAmount();
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};
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#endif
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43
include/items/Weapon.h
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43
include/items/Weapon.h
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#ifndef WEAPON_H
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#define WEAPON_H
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#include<iostream>
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using namespace std;
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class Weapon
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{
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// data members
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private:
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string name;
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int base_damage;
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int base_heavy_damage;
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int max_damage;
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int max_heavy_damage;
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int hits_remaining;
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int upgrades_remaining;
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int value;
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public:
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// Constructors of Weapon class
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Weapon();
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Weapon(string weapon_name, int base, int max, int cost);
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// SETTER FUNCIONS
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void setWeaponValue(int cost);
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void setUpgradesRemaining(int upgrades_remaining);
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void setWeaponBaseHeavyDamage(int level, int base, int random);
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void setWeaponMaxHeavyDamage(int level, int base, int random);
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// GETTER FUNCTIONS
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string getWeaponName();
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int getWeaponValue();
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int getWeaponBaseDamage();
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int getWeaponBaseHeavyDamage();
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int getWeaponMaxDamage();
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int getWeaponMaxHeavyDamage();
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int getWeaponHitsRemaining();
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int getWeaponUpgradesRemaining();
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};
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#endif
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34
include/people/Opponent.h
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34
include/people/Opponent.h
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#ifndef OPPONENT_H
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#define OPPONENT_H
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#include<iostream>
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using namespace std;
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class Opponent
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{
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private:
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string name;
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int current_health;
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int max_health;
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int level;
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int base_damage;
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int max_damage;
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public:
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Opponent();
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Opponent(string opponent_name, int opponent_level, int base, int max);
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// SETTER FUNCTIONS
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void setOpponentHealth(int damage_taken); // Set current Health minus dmaage_taken
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// GETTER FUNCTIONS
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string getOpponentName();
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int getOpponentHealth();
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int getOpponentMaxHealth();
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int getOpponentLevel();
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int getOpponentBaseDamage();
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int getOpponentMaxDamage();
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int getPotionAmount();
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};
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#endif
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53
include/people/User.h
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53
include/people/User.h
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#ifndef USER_H
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#define USER_H
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#include "../items/Weapon.h" // include the Weapon header file
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#include "../items/Armor.h"
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#include "../items/Potion.h"
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#include <string>
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class User
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{
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private:
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string name;
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int current_health;
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int max_health;
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int level;
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int xp_points;
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int xp_needed;
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int credits;
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Weapon equipped_weapon[2]; // declare the user_weapons array to hold 2 Weapon objects
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Armor equipped_armor[3];
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Potion equipped_potions[5];
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public:
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User(string username, Weapon current_weapons[], Armor current_armor[], Potion current_potions[]);
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// SETTER FUNCTIONS
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void setUserName(string username);
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void setUserHealth(int damage_taken);
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void setHealthAfterPurchase(int armor_amount_added);
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void setUserHealthFull(int full_health);
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void addArmorToHealth(Armor current_armor);
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void setMaxHealth(Armor current_armor[]);
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void setUserCredits(int current_credits);
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void giveUserCredits(int credits_added);
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void setUserXP(int xp_earned);
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void resetUserXP(int xp_remaining);
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void setUserXPNeeded(int level); //Returns amount of XP needed to level up (random each time)
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void usePotion(int potion_amount);
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void levelUpUser(int current_level);
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// GETTER FUNCTIONS
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string getUserName();
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int getUserHealth();
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int getUserMaxHealth();
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int getUserLevel();
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int getUserXP();
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int getUserCredits();
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int getUserXPNeeded();
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Weapon getUserWeapon(int input); // add a semicolon at the end of the function definition
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};
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#endif
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57
include/ship/Map.h
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57
include/ship/Map.h
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#ifndef MAP_H
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#define MAP_H
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#include <iostream>
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using namespace std;
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class Map
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{
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private:
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char SHIP = '-';
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char BED = 'B'; // marker for room locations
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char FIGHTER = 'o'; // marker for party position
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char EXIT = 'H'; // marker for ship exit
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static const int num_rows_ = 12; // number of rows in map
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static const int num_cols_ = 12; // number of columns in map
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static const int max_npcs_ = 5; // max non-player characters
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static const int max_rooms_ = 5; // max number of rooms
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int player_position_[2]; // player position (row,col)
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int ship_exit_[2];
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int ship_bed_[2]; // exit location of the ship
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int npc_positions_[max_npcs_][3]; // stores the (row,col) positions of NPCs present on map and if they have been found
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int room_positions_[max_rooms_][2]; // stores the (row,col) positions of rooms present on map
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char map_data_[num_rows_][num_cols_]; // stores the character that will be shown at a given (row,col)
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int npc_count_; // stores number of misfortunes currently on map
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int room_count_; // stores number of sites currently on map
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public:
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Map();
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void resetMap();
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// getters
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int getPlayerRow();
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int getPlayerCol();
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int getShipExitRow();
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int getShipExitCol();
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int getNumRows();
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int getNumCols();
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bool isOnMap(int row, int col);
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bool isShipExit(int row, int col);
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bool isShipBed(int row, int col);
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// setters
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void setPlayerPosition(int row, int col);
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void setShipExit(int row, int col);
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void setShipBed(int row, int col);
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// other
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void displayMap();
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bool move(char);
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};
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#endif
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