Initialize files from GitLab repository

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2025-11-04 20:22:10 -07:00
commit 4050e30ae8
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lib/items/Weapon.cpp Normal file
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#include "../../include/items/Weapon.h"
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
// This constructor just initializes the Weapon to null.
Weapon::Weapon()
{
name = "No Secondary Equipped";
base_damage = 0;
max_damage = 0;
hits_remaining = 0;
upgrades_remaining = 0;
value = 0;
}
Weapon::Weapon(string weapon_name, int base, int max, int cost)
{
name = weapon_name;
base_damage = base;
base_heavy_damage = base;
max_damage = max;
max_heavy_damage = max;
hits_remaining = 200;
upgrades_remaining = 3;
value = cost;
}
//SETTER FUNCTIONS
void Weapon::setWeaponValue(int cost)
{
value = (cost / 2) * 1.5;
}
void Weapon::setUpgradesRemaining(int upgrades_remaining)
{
upgrades_remaining = upgrades_remaining - 1;
}
void Weapon::setWeaponBaseHeavyDamage(int level, int base, int random)
{
base_heavy_damage = base + random + (level * 10);
}
void Weapon::setWeaponMaxHeavyDamage(int level, int max, int random)
{
max_heavy_damage = max + random + (level * 10);
}
// GETTER FUNCTIONS
string Weapon::getWeaponName()
{
return name;
}
int Weapon::getWeaponValue()
{
return value;
}
int Weapon::getWeaponBaseDamage()
{
return base_damage;
}
int Weapon::getWeaponBaseHeavyDamage()
{
return base_heavy_damage;
}
int Weapon::getWeaponMaxDamage()
{
return max_damage;
}
int Weapon::getWeaponMaxHeavyDamage()
{
return max_heavy_damage;
}
int Weapon::getWeaponHitsRemaining()
{
return hits_remaining;
}
int Weapon::getWeaponUpgradesRemaining()
{
return upgrades_remaining;
}