#ifndef WEAPON_H #define WEAPON_H #include using namespace std; class Weapon { // data members private: string name; int base_damage; int base_heavy_damage; int max_damage; int max_heavy_damage; int hits_remaining; int upgrades_remaining; int value; public: // Constructors of Weapon class Weapon(); Weapon(string weapon_name, int base, int max, int cost); // SETTER FUNCIONS void setWeaponValue(int cost); void setUpgradesRemaining(int upgrades_remaining); void setWeaponBaseHeavyDamage(int level, int base, int random); void setWeaponMaxHeavyDamage(int level, int base, int random); // GETTER FUNCTIONS string getWeaponName(); int getWeaponValue(); int getWeaponBaseDamage(); int getWeaponBaseHeavyDamage(); int getWeaponMaxDamage(); int getWeaponMaxHeavyDamage(); int getWeaponHitsRemaining(); int getWeaponUpgradesRemaining(); }; #endif