#ifndef USER_H #define USER_H #include "../items/Weapon.h" // include the Weapon header file #include "../items/Armor.h" #include "../items/Potion.h" #include class User { private: string name; int current_health; int max_health; int level; int xp_points; int xp_needed; int credits; Weapon equipped_weapon[2]; // declare the user_weapons array to hold 2 Weapon objects Armor equipped_armor[3]; Potion equipped_potions[5]; public: User(string username, Weapon current_weapons[], Armor current_armor[], Potion current_potions[]); // SETTER FUNCTIONS void setUserName(string username); void setUserHealth(int damage_taken); void setHealthAfterPurchase(int armor_amount_added); void setUserHealthFull(int full_health); void addArmorToHealth(Armor current_armor); void setMaxHealth(Armor current_armor[]); void setUserCredits(int current_credits); void giveUserCredits(int credits_added); void setUserXP(int xp_earned); void resetUserXP(int xp_remaining); void setUserXPNeeded(int level); //Returns amount of XP needed to level up (random each time) void usePotion(int potion_amount); void levelUpUser(int current_level); // GETTER FUNCTIONS string getUserName(); int getUserHealth(); int getUserMaxHealth(); int getUserLevel(); int getUserXP(); int getUserCredits(); int getUserXPNeeded(); Weapon getUserWeapon(int input); // add a semicolon at the end of the function definition }; #endif