#include "../../include/people/Opponent.h" #include #include #include // This constructor just initializes the User to null. Opponent::Opponent() { name = "Stick McStickington"; current_health = 0; max_health = 0; level = 1; base_damage = 1; max_damage = 1; } Opponent::Opponent(string opponent_name, int opponent_level, int base, int max) { name = opponent_name; current_health = opponent_level * 100; max_health = current_health; level = opponent_level; base_damage = base; max_damage = max; } //SETTER FUNCTIONS void Opponent::setOpponentHealth(int damage_taken) { current_health = current_health - damage_taken; } // GETTER FUNCTIONS string Opponent::getOpponentName() { return name; } int Opponent::getOpponentHealth() { return current_health; } int Opponent::getOpponentMaxHealth() { return max_health; } int Opponent::getOpponentLevel() { return level; } int Opponent::getOpponentBaseDamage() { return base_damage; } int Opponent::getOpponentMaxDamage() { return max_damage; }